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Flame Blade is a Spell in Baldur's Gate 3. Only one Spiritual Weapon may be summoned at any time. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. Best Cleric Domain in Baldur’s Gate 3. And all such spells have the concentration mechanic on them. create/animate undead, flaming sphere, spiritual weapon and planar ally. Such as armors, weapons, potions, poisons, clothing, etc. This means that you can go Dual Wield Crossbow, then wield a Shield and an "effect" weapon as your melee gear. Originally posted by Hex: This is 5e, magical weapons are non-existent. Spiritual Weapon, Guardian of Faith (did not try Conjure Elemental and some others but I assume they work just the same) Spells it does not work with - Cone of Cold. Damage – 2d6. The spell itself only needs a 2nd level spellslot and a Bonus Action to cast, but what puts it on A-tier is the fact that it doesn't require concentration. Resistant to Force. Here’s what makes the Sword of Justice special in Baldur’s Gate 3: Weapon Type – Greatsword. Key Takeaways. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. . It makes spiritual weapon kind of useless. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. BG3 Full Helldusk Armor Set Guide. Effect. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Only weapons that are light and thus can be dual wielded without the dual wielder feat. 4: wall of force. Halberds. Key Takeaways. The weapon created is not a separate creature, or in fact a creature at all. BG3 Magic Weapon Information. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. If the Paladin instead casts a second level Spiritual Weapon on turn 2, then their turn 2 damage becomes: 0. Heavy Crossbow, Longbow. Spiritual Weapon: Halberd. 3ft. Keep. it is the Eldredge blast of cleric spells. Range: 18m. You may try to move it closer to the wall. Weapon Enchantment: +1. Spiritual Weapon : When the spell is activated, a Spectral Weapon will appear, which will damage any. It receives the following Class Action:A community all about Baldur's Gate III, the role-playing video game by Larian Studios. They have a range of 1. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Range: 18m Resource(s) Req: Spell Slot 2, Bonus Action A community all about Baldur's Gate III, the role-playing video game by Larian Studios. All within are Silenced and Immune to Thunder damage. Attacking or casting spells ends the status. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Description. playing BG3 made me realise why clerics are expected to be using weapons. Related Topics Baldur's Gate III Larian Studios. Breaking down the spell description: You create a floating, spectral weapon within range. chr: Originally posted by Malaficus Shaikan: It is a glorified jump. It's worth if the 3 rounds combat becomes a 10 round - or even a loss - in case you miss everything XD. The actions that a Character can perform are based on their Class and Equipment. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Summons in BG3 are also really buffed from 5e, but they work more like the original BG games. Spiritual weapon makes no such mention, so it hangs around doing nothing while you are out. This. At level six for a Light Cleric, you gain another level 3 spell, and Improved warding Flare. Action. Adamantine Weapons. The spiritual weapon does not do piercing, bludgeoning, or slashing. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. Spiritual Weapon: Halberd. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. This allows the monk to use that weapon with Dexterity instead of Strength. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Only one Spiritual Weapon may be summoned at. Domain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. Spirit Guardians is a Spell in Baldur's Gate 3. gmanlee95 • 4 yr. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Description: You or an ally cannot be targeted until you attack or harm a creature. This can completely ruin their damage, but in BG3 I not seen as many enemies with resistance or immunities. 1 Eldritch Blast. Swing your weapon in a large arc to attack up to 3 enemies at once. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. 1d6: Bludgeoning: 1. BG3 is the third main game in the Baldur's Gate series. Cleric of True Knowledge: Cleric 10/Wizard 2. Baldur's Gate 3. Characters with Reach Weapons can attack enemies and make an Attack of Opportunity from farther away. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. If you maintain concentration for the whole hour, the elemental unsummons instead of remaining and going hostile. You will see the effect added on. 8 kg 3. I am not sure which one you are! In any case, this list should be useful for you. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. 1K. Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Bard has 10. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Use it. Add: Spiritual Weapon - Summon a floating weapon that you can control; deals 4-11 force damage. If you like melee, Spirit Shroud is a decent option. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. 11 combinations with: Permanent. Only one Spiritual Weapon may be summoned at any time. Spirit Guardian and Spiritual weapon is just Soo good. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting modifier Force damage on a hit (Long rest) Sethan: Reduce: Make a creature smaller. break it. Magic Weapon: Spiritual Weapon: War Cleric 5: Spirit Guardians: Crusader’s Mantle: War Cleric 7: Stoneskin: Freedom of Movement: War Cleric 9:Baldur's Gate 3 best weapons in Act 1. Beacon of hope doesn't break sanctuary. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. Actions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. In order to have the goblin within their reach, the pikeman needs to stand within 10 feet of the goblin. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 3 Light. BG3 is the third main game in the Baldur's Gate series. A party of 4 turns into a party of 10+ depending on if your teammates also have summons. I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. 65 = 6. I am very confused how I'm supposed to hit the wall with. create/animate undead, flaming sphere, spiritual weapon and planar ally. The Skinbuster. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 1. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual Weapon. Characters need to master certain Proficiency before using a weapon, and sometimes. - Detect magic and Identify; will Larian implement this subsystem? I guess the better question is, does it bring more fun to the game? - Also, why isn't Enhance ability a wizard spell like it should be? I guess 'EA' answers all. Originally posted by Indure: It has been changed to have a health and be targetable. always feels like a wasted 2nd lvl spell slot. Seline's Spear of Night, Shar's Spear of Evening. Summon a floating, spectral Halberd that attacks your enemies alongside you. " So the thought is to make your summons tankier but the Wis Saving. Spell - BG3. The reason. The trick to beating the Spectator is to let it unpetrify a drow, then hit the drow once to get rid of the charm effect. 8. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. It is the best spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Following are some base attributes common to most sickles, although special or magical variants may be significantly different. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. Casting Spells uses up Spell Slots, the number of which a character has is. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When multiclassing comes, you might want to multiclass. Flight is effectively a more expensive jump or misty step with zero benefit. Halberds in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Summon a floating, spectral Greataxe that attacks your enemies alongside you. Location: UK. g. Spiritual Weapon is a spell cast as a Bonus Action, that then allows you to use a Bonus Action on subsequent turns to make additional attacks, as below: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. 10. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Level 2 Evocation. Then when you get past level five, upcast spirit guardians. 2. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Markoheshkir, Nyrulna. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. So in 3-round fight it's not worth to cast. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. Shadowheart + 1 spiritual weapon + 1 zombie +1 mummy = 4. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Trident Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Trident. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a. The best Bard multiclass options in BG3. 11 combinations with: Permanent. Flame Blade - Change duration to 100 turns instead of until long rest. targets of any size. Like, you'd have an effective character with literally no other spells at all. It's a must-take for melee combat clerics. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. Gather your party and venture forth!For the rest of your turn, roll ranged damage twice and use the highest result. No, Spiritual Weapon can't make Opportunity Attacks. Spell - BG3. Let us know in the comments if we’ve overlooked any other spells you think. On Save: Targets still take half damage. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon Enhanced. Only for a Bonus Action, you can summon a ghostly version of a weapon of your choice. fextralife. When you first meet her, you will be escaping the Nautiloid with Lae'zel. Summon a floating, spectral Trident that attacks your enemies alongside you. It's too high a slot for something that requires an attack role every round and can easily be lost. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. For weapons, take a dagger/shield and a light crossbow. Lasts for 10 turns. Summons are stackable. This gives them a good range of options to. 53 feet). lsx file on this line for level 2 spells. Sneak Attack Hide. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. In Baldur’s Gate 3, the Cleric class represents divine spell casters. It receives the following Class Action:3d4 (3~12) Thunder damage. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. The simple answer is; so they have something different to target. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. The best Cleric multiclass options in BG3. spiritual weapon attack (bonus action, not a concentration spell) and your choice of a melee attack or instantaneous spell. BG3 is the third main game in the Baldur's Gate series. 1d6 Bludgeoning. And then when level 5 happens, Spirit Guardians. Duelling is particularly good if you are out of Spell. 6 Level. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. Spiritual Weapon Spell Guide and Effects. You will need a caster with the spell and 11 full caster levels, or 10 full and 2 half to get the 6th slot for this. damage in a 6m/20ft blast centered on the target. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. 45 DPR. If you spend a move action directing it to attack a target, it will continue attacking that. Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time. ) to any attack and damage rolls made with this weapon. 9 lb 310: Heightened Necromancy: Creatures have Disadvantage on Saving throws against your Necromancy Spells. 2 Best Evocation Spells in BG3 – Biggest Mentions. So how many can you cast before the first one runs out. Orphic Hammer. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. This isn't a balance decision. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual Weapon Enhanced. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Spiritual weapon deals: (1d8+5) * 0. Gale + 1 zombie + 1 elemental +1 mummy = 4. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. wiki. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. Re: Bg3 missing critical spells. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Best Spells by Level for Shadowheart in BG3. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The super low movement speed is annoying but accurate. Properties Cost: Action + Channel Oath Charge Details. Having a floating halberd by your side effectively grants you an extra attack per turn. Master of Short Rests: Bard 7/Warlock 5. clerics have nothing left to contribute. Flame Blade is a Lvl 2 Spell from the Evocation school. Gather your party and venture forth!Greataxes are Two-Handed Martial Weapons in BG3 that can only be two-handed, dealing 1-12 Damage without enchantments. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. It's a must-take for melee combat clerics. Optional File is the good old BAT file installer where you can pick options. Gather your party and venture forth!. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Proceed to the marked location on your map to find a melting furnace. Holy Warrior: Cleric 7/Ranger 5. 12. As you have included Haste for the other classes, you might include it for Druid too. There are niche situations like ranged enemies or when Banish is the answer but they are pretty niche given lackluster. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Spiritual Weapon: Amazing, amazing spell. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. Like, you'd have an effective character with literally no other spells at all. Ring of Regeneration – Heals you for 1d4 hit points each round. 2. Spiritual weapon. For any of these builds, focus on Strength or Dexterity first. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. Rest of your levels go Fighter for Armor and Weapon Profs and AS. Spiritual Weapon. the only button that does. Harper Sacredstriker – Allows you to use Spiritual Weapon at 6th level. We at Game8 thank you for your support. Your best option would be a warlock or a cleric. The following list represents the best individual use consumable items that will aid in the Baldur’s Gate 3: Best Shadowheart Companion Build: Potion of Greater Healing : 8d4 + 8 healing and removes burning. The way this impacts AoE spells is also disappointing. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. Like it's a decent weapon with a neat 6th Level Spiritual Weapon, but it doesn't match my aesthetic so why even bother? However in my foolishness of equipping weapons until I found that this damnable rod was glued to my hands and it won't come off. It is a "floating, spectral weapon" and I agree that it does not become invisible just because the cleric is. While this list covers our picks for the outright top 10 most potent magics, the creative potential of spells in BG3 is nearly endless. Caster can't become Invisible while Concentrating on. If you ask us, the best Domain to choose for your Cleric is the either Life Domain or the War Domain. The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage. Halberds are a type of two-handed martial melee weapon. It has a higher chance of hitting, and emits a bright light. Summon a floating, spectral Spear that attacks your enemies alongside you. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. Markoheshkir, Nyrulna. (2) None of the worthwhile summon options in the game will follow you (wolves from Conjure Animal, wind snakes from Conjure Minor Elementals, any elemental from Conjure Elemental). BG3 is the third main game in the Baldur's Gate series. The Divine Favour and Shield of Faith features expand on the effectiveness of the melee build. The weapon always strikes from your direction. Himself. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. It can Fly using its Movement Speed. Cleave. 10 turns. ago. Mikaleus • DRUID • 3 yr. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. It receives the following Class Action: In BG3, you actually have to hurt a creature for sanctuary to end. BG3 is the third main game in the Baldur's Gate series. < 1 2 >. Gather your party and venture forth!. Hit "T". Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). Jekko Jul 21 @ 9:20am. Her main method of dealing. False Life - Changed duration to 600 turns instead of until long rest. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Weapon Type. Beacon of hope doesn't break sanctuary. 5m:Sethan is one of the Greataxe Weapons in Baldur's Gate 3. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. and there is no spiritual weapon in game yet. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. Magic Weapon is a Lvl 2 Spell from the Transmutation school. They made some really odd choices with Spiritual Weapon when adapting it for BG3 that I'm still a bit split on. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. To add to this, a single level in wizard, now go learn misty step from a scroll. All in all, I would say SW is a great spell in DND, but not quite as much in BG3. 1~8 Damage. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Pale Oak. I think it acts much like a clerics spiritual weapon acts. Ketheric’s Warhammer. especially at low level. These are things that no one here can know, so ultimately the answers. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Spiritual Weapon: Spear is a Level 2 Evocation Spell. When reporting a problem, please be as specific as possible in providing details such as what. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. 9. As a bonus action spell, Spiritual Weapon earns its place in this list. And Spiritual Weapon. Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). Spiritual Weapon also benefits. Only one Spiritual Weapon may be summoned at any time. Showing 1 - 7 of 7 comments. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spore Druid + 4 spore zombies + 1 zombie +1 elemental = 7. So most likely the only limit is how many times you can cast them with your spell slots. The trick with the Abyss Beckoners is that you can deactivate the Wisdom Saving Throws by removing the Gloves whenever you are not in combat, so you won't have to worry about the Summon going Mad. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. I can only attack with my main hand. Jason Rodriguez on Google+If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. Equipping this weapon gives you Immunity to falling damage. I read a guide that says use spiritual weapon with shadowheart, cast silence, then use the spiritual weapon to break the wall. So, it can be used alongside other spells. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 4 Spiritual Weapon. It's decently strong but just doesn't feel right to use. Seline's Spear of Night, Shar's Spear of Evening. I'm level 6 now and considering a dip into light cleric to get even more utility as cleric spells are really powerful in this game. MaskedRPGFan. By the same token, Eldritch Blast Warlocks would be pretty OP with Spell Sniper doubling their range and potentially. Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited. Gather your party and venture forth!. 3: weird / phantasmal killer / phantasmal purification. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. For example, the cleric is surrounded by gnolls and he casts the spell. Only one Spiritual Weapon may be summoned at any time. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Use spirit guardians. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Sacred Weapon is a Action in Baldur's Gate 3. So you can pick Archery for fighting style when you go with ranged. People seemed pretty receptive to them, so it only seemed natural for me to be the one to start an NPC guide here for BG3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. gameslantern.